Skills Database

Gothic 1 Remake Skills Database

Search every major skill, filter by category or recommendation, then open the detail row for LP cost, trainers, requirements, and practical learning advice.

Quick Answer

Raise Strength and Dexterity to 30 early, learn one One-Handed Combat tier, max Lockpick unless using a lockpicking mod, learn Climbing, and skip low-return side jobs unless they fit a specific build.

Database size
42 skills and unlocks
Core early plan
30 Strength, 30 Dexterity
Must learn
Lockpick and Climbing
Main skip group
Trophies, thievery, smithing

How to use the skills database

Use the database when you need both the factual acquisition path and a quick judgment about whether a skill is worth learning with limited LP.

Search by skill, trainer, or source

The search field matches skill names, trainers, categories, learning source notes, requirements, tags, and recommendation text.

Filter by learning advice

Advice filters separate must-learn skills, general recommendations, build-only skills, optional comfort skills, skips, and story or free unlocks.

Open each detail row

Each skill row expands into LP cost, earliest chapter, trainers or source, requirements, and the reason behind the recommendation.

Learning priority baseline

The practical first-route baseline is to hit early weapon requirements, buy only the weapon control you need, and avoid low-return side jobs.

Strength 30 and Dexterity 30

Strength 30 and Dexterity 30 support the Long Sword and Long Bow breakpoint without spreading the build too thin.

One-Handed Combat first tier

One tier of One-Handed Combat is enough for early safety if the later plan is to save LP for two-handed combat.

Lockpick, Climbing, and Alchemy

Lockpick and Climbing remove real friction. Alchemy is the side system most likely to repay its LP compared with smithing, inscription, or trophy cuts.

Skills to skip early

Skipping weak or narrow skills is the point of the database. A skill can be accurate and still be a poor LP purchase.

Pickpocket and Sneak

Pickpocket requires Sneak and is not needed for a smooth route, so both can be skipped unless the run is specifically a thievery role-play.

Smithing and Inscription

Smithing and scroll crafting are lower-return LP sinks for most players than attributes, weapon skill, lockpicking, climbing, and alchemy.

Paid hunting trophy cuts

Teeth, claws, pelts, reptile skins, and similar paid trophy cuts should not be early money plans unless a specific route needs them.

FAQ

What can I search in the skills database?

You can search by skill name, trainer, category, LP cost, learning source, requirement, or recommendation. Open a skill row to see where it comes from and whether it is worth learning.

What should I learn first?

A practical start is Strength 30, Dexterity 30, one tier of One-Handed Combat, full Lockpick if not using a lockpicking mod, and Climbing. Add Alchemy when it becomes available.

Which skills can I skip?

Pickpocket, Sneak, Diving, smithing, inscription, and paid hunting trophy cuts are safe skips for most players because they cost LP without solving the main route, combat, or lockpicking friction.