Lockpicking Guide

Gothic 1 Remake Lockpicking Guide

Understand how connected sliders behave, preserve your lockpicks, and decide when training with Fingers is worth the LP and ore.

Quick Answer

Move every lock slider into its correct position, but expect one slider to affect others. Test connections methodically, avoid pushing a pin past its limit, and train with Fingers so mistakes are less punishing.

Trainer
Fingers in the Old Camp
Trained cost
10 LP and 100 ore
Early vendors
Mordrag and Dexter
Main challenge
Sliders move connected sliders

How the lockpicking puzzle works

A lock contains a row of vertical sliders. The goal is to place every slider in the correct position at the same time. The complication is that moving one slider may move one or more connected sliders, so solving the lock requires learning its relationships rather than adjusting each pin independently.

Read the difficulty indicator

Patch 1.0.1 added a lock difficulty indicator, so use it as an early warning before spending picks. It does not solve the slider relationships for you, and difficult locks can still drain picks even at high skill.

Test one slider at a time

Start by moving a single slider once and watch the entire lock. Note which other sliders rise or fall with it, then reverse the move if possible before testing the next slider.

Do not force a slider past its limit

Trying to move a slider beyond its available range counts as a failure and damages the current pick. Look for pins already near the top or bottom before choosing the next direction.

Solve linked groups, not isolated pins

When several sliders affect one another, first place the slider with the broadest effect, then use more limited sliders to correct the remaining positions. Random movement wastes picks quickly on larger locks.

Train Lockpicking with Fingers

Fingers lives in an elevated hut along the inner wall of the Old Camp. From the castle entrance, turn left and continue past Snaf's cooking area, then look up the slope for his hut. You can attempt locks without training, but skill tiers give you more room to learn each puzzle.

Lockpicking Trained

The Trained tier costs 10 LP and 100 ore. A pick survives four failed moves, and breaking one does not reset all of the progress already made inside the lock.

Lockpicking Master

The Master tier lets a pick survive six failed moves and disables one connection inside the puzzle, reducing how many sliders interfere with one another.

When the investment is worth it

Train early if you regularly rob buildings or open quest chests. A combat-focused character can delay Master, but the first tier saves time and lockpicks throughout the game.

Where to buy and find lockpicks

Lockpicks appear as loot in prisoner camps, homes, and containers, but early supply is inconsistent. Two merchants in the Old Camp market provide a reliable fallback.

Buy from Mordrag

Mordrag sits on a bench outside a shack on the eastern side of the cloth-covered market. His lockpicks cost about 13 ore each, so repeated failures become expensive.

Check Dexter's stock

Dexter works in the same southern market area and also sells lockpicks. Visit both merchants when preparing for a quest that contains locked doors or chests.

Save before a difficult lock

Make a manual save before spending several picks on a complex lock. This is especially useful before quest chests, where leaving to buy more picks can add a long return trip.

Scatty's chest in A Ring for Fingers

Fingers can ask you to steal Scatty's ring from the arena master's hut. This is one of the first lockpicking checks many Old Camp players hit, so make a manual save before touching the chest and count each plate move from a fresh lock state.

Find Scatty's hut after he leaves

Scatty's hut sits close to Fingers along the Old Camp inner wall, near the arena area. Wait until Scatty leaves for the fighting pit, then enter quietly and use the chest straight ahead.

Use the untrained sequence carefully

On a fresh attempt without Lockpicking training, count plates from front to back: move plate 3 left five times, plate 5 left five times, plate 4 left four times, plate 5 left four times, plate 2 right four times, plate 5 left four times, plate 1 right twice, plate 3 left twice, then plate 4 left once.

Keep the ring for Fingers

The chest contains Scatty's Ring, ore, and a pickaxe. Give the ring to Fingers if you want his support for the Old Camp route; selling it instead can block that specific recommendation path.

PC lockpicking mods

If lockpicking is blocking the rest of your playthrough, PC players are already using community mods to reduce or remove the minigame. Treat them as unofficial workarounds: back up saves, read the current mod page, and expect game patches to change compatibility.

Unlock all chests and doors

This is the blunt option: it skips lockpicking for lockpicked doors and chests. Use it only if you are comfortable changing the intended thievery, ore, and Lockpicking-training balance.

Lockpick Settings

This is the softer option for players who still want the system to exist. Depending on version and configuration, it can add hints, show connections, increase failure tolerance, or provide auto-solve hotkeys.

Check UE4SS, achievements, and hotkeys

Many Gothic 1 Remake mods depend on UE4SS or a mod launcher. Verify current install notes, achievement claims, controller hotkeys, Linux instructions, and known patch issues before trusting an older video or comment.

A repeatable solving method

Count the sliders, inspect which ones are already close to an edge, and build a small mental map of each connection. On a six-slider lock, spend the first moves learning relationships instead of chasing a nearly correct pattern.

Record the connections

Use a short note such as '2 moves 4 up' or '5 moves 1 down.' Once every useful connection is known, the puzzle becomes a sequence problem rather than guesswork.

Work backward from the target

If one slider can only be corrected by a move that disrupts two others, set that difficult slider first. Finish with sliders whose movement affects the fewest neighbors.

Reset a confused attempt

When too many experimental moves have made the state unreadable, reload the pre-lock save and repeat only the useful discoveries. A clean second attempt is usually faster than rescuing a random state.

FAQ

How does lockpicking work?

Move every vertical slider into its correct position. Patch 1.0.1 adds a lock difficulty indicator, but connected sliders and failed moves still make hard locks punishing.

Who teaches Lockpicking?

Fingers teaches Lockpicking from his elevated hut along the Old Camp inner wall. The Trained tier costs 10 LP and 100 ore and allows four failed moves before a pick breaks.

Where can I buy lockpicks?

Mordrag and Dexter sell lockpicks in the southern Old Camp market. Picks also appear as loot, so search prisoner homes, camps, and containers before paying for a large supply.

Are there mods to skip or simplify lockpicking?

Yes, PC players are using community lockpicking mods such as full unlock and adjustable lockpick settings. Back up saves first, check current UE4SS or mod launcher requirements, and remember that patches can break mod behavior.

What is the latest public patch note to check first?

Patch 1.0.1 / CL168781 is the latest public PC patch note tracked here. It lists crash, DLSS/FSR, memory, lockpicking indicator, combat, navigation, and quest fixes.